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Matt Firor, game director of The Elder Scrolls Online talks about letting players test the game out in its upcoming beta:
“We’re really excited to get the game into players’ hands. We receive invaluable feedback through the beta process, and that helps us ensure that the game will be one of the best online gaming experiences ever offered — one worthy of The Elder Scrolls franchise.”
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According to Valve, “Piston” is just one of several “Steam Box” prototypes currently in development. Newell’s company fully intends to release its own version of the hardware, and as rumored, it’s set to run Linux. The surprise, given Newell’s outspoken disapproval of Microsoft’s Windows 8 and his admission that Valve’s hardware will be “a very controlled environment,” is that “Steam Box” won’t be restricted to the open-source OS. In a lengthy and wide ranging interview with The Verge, Newell confirmed that Windows will, in fact, run on “Steam Box,” for users who want it to.
“We’ll come out with our own and we’ll sell it to consumers by ourselves. That’ll be a Linux box, [and] if you want to install Windows you can. We’re not going to make it hard. This is not some locked box by any stretch of the imagination.”
“Steam Box” won’t be limited to a single operating system, and it won’t be restricted to a single screen or player, either. According to Newell, multiple gamers will eventually be able to play, each on individual screens, using just a single system.
“The Steam Box will also be a server. Any PC can serve multiple monitors, so over time, the next-generation (post-Kepler) you can have one GPU that’s serving up eight simultaeneous game calls. So you could have one PC and eight televisions and eight controllers and everybody getting great performance out of it.”

About those controllers, which may turn out to feature “user swappable control components.” Newell has been talking about biometric controllers for years, and they continue to figure into his company’s plans for “Steam Box.” Newell isn’t alone in pursuing the technology. In 2011, Sony applied for a patent a on biometric controllers that can detect sweat, heart rhythm and muscle movements. Presumably, Valve’s controllers will measure those factors as well, but it’s “gaze tracking” that Newell is most excited about.
“I think you’ll see controllers coming from us that use a lot of biometric data.”
“Biometrics… is essentially adding more communication bandwidth between the game and the person playing it, especially in ways the player isn’t necessarily conscious of. Biometrics gives us more visibility. Also, gaze tracking. We think gaze tracking is going to turn out to be super important.”
All together, it’s a tantalizing glimpse at what could very well be the most important hardware announced this year, regardless of what happens withPlayStation 4 and Xbox 720. Granted, price is sure to be an issue, as it always is with new hardware. Xi3′s “performance level” X7A, on which “Piston” is based, runs $999 – hardly a console-gamer-friendly price. Still, the promise of Valve’s forthcoming system is impossible to ignore. Fingers crossed that GDC 2013 (March 25-March 29) brings more info.
Ranters, how interested in “Steam Box” are you? Could you see yourselves choosing Valve’s system over the PS4 or Xbox 720? Let us know in the comments below.
as seen on Gamerant.com
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The writing has been on the wall for quite some time now but Sony Chief Executive Kaz Hirai is finally starting to admit that the PlayStation Vita isn’t selling as well as expected. Hirai, however, isn’t ready to write off Sony’s new handheld yet, and says that the long-term numbers will determine whether the Vita can be filed in the “failure” category.
For many Vita owners the initial honeymoon glow of owning the hottest new piece of tech has worn off, and now the lack of continuous, worthwhile content is beginning to turn that initial excitement into regret. Granted, the introduction ofPlayStation Plus to the Vita has brought with it several high profile games(ostensibly for free), but even then those titles make up the majority of Sony’s worthwhile Vita library.
Nonetheless, Hirai seems to be undeterred by the slowing sales of the Vita, as he revealed during this week’s CES. Yes, as Hirai acknowledges, numbers are “on the low end of what was expected” but it’s “long term that’s important.”
So although the Vita might be struggling to justify new purchases with lackluster offerings like Assassin’s Creed: Liberation and Black Ops: Declassified, Sony is still holding out hope that they can weather the storm. How they plan to do that without some new and exciting content is anybody’s guess, but that could still happen.
On the other hand, Sony will have a tough time balancing their unveiling of the PS4– or whatever their next-gen console is called – with some new titles for the Vita. That is, if they plan to reveal their next-gen console during E3 2013.
Last year’s event for example featured a few of those aforementioned Vita offerings, but ultimately favored the last gasps of the PS3 — games like God of War: Ascension and The Last of Us — rather than focusing on what could redeem the Vita. Bringing Call of Duty to the Vita is certainly a smart, albeit expected, move, but executing that game well was also an important part of the equation. And unfortunately execution did not meet expectation.
We do hope Sony has plans to boost the Vita’s appeal much in the same way Nintendo redeemed the 3DS, but we’re not holding our breath.
Do you think that the Vita will eventually be able to become a must-have handheld? What could turn Sony’s fortunes around?
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Source: Wall Street Journal as seen on http://gamerant.com/vita-sales-below-expectations-sony/