BioWare posts an official statement to let fans know they’re listening to the ‘Mass Effect 3′ feedback and that they’ll respond to fan frustrations in due time.

BIOWARE Writes-We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback
a video uploaded by TheGOODKyle on Mar 11, 2012
video description found below in case you guys are interested
UPDATE: I'm sure some of you downloaded an app called ME3: Final Hours which explained some last minute details about the game and its creators. Some of you have been saying that what was said in it disproves the Indoctrination theory. Well this is the passage at which you think it "disproves" the theory."And even in November the gameplay team was still experimenting with an endgame sequence where players would suddenly lose control of Shepard's movement and fall under full reaper control. (This sequence was dropped because the GAMEPLAY MECHANIC proved too troublesome to implement alongside dialogue choices)"SO WHAT I'M GETTING FROM THIS IS THAT THE GAMEPLAY OF SHEPARD BEING INDOCTRINATED WAS SCRAPPED. NOT THE IDEA OR PLOTPOINT OF IT.If I missed anything don't hesitate to tell me! Also, if you disagree share your opinion. I won't flame or hate on you. I'd actually enjoy a different viewpoint. (NOW I SAY "DREAM" BECAUSE IT MAKES IT EASIER FOR PEOPLE WHO AREN'T FAMILIAR WITH THE ME UNIVERSE TO UNDERSTAND INDOCTRINATION. SO WHEN I SAY DREAM JUST REPLACE IT WITH INDOCTRINATION.)Indoctrination meaning here:
I mentioned this before in comments but not the video because I wasn't sure. By choosing the synthetic option you allow reapers to be apart of organic life. Therefore you are still indoctrinated unlike the destroy ending. "Controlling the reapers is going head to head mentally against the reapers in a power battle you will undoubtedly lose. Synthesis is complete submission to their beliefs. They are both a form of indoctrination, just in two separate ways created to appeal to two different kinds of Shepards (aka, players). It's the subtle difference between an indoctrinated TIM and an indoctrinated Saren." ~TheOriginalTyDyeNext, people are wondering why the Reapers would offer the destroy ending in the indoc process if it means Shep could "escape". Well first and foremost if it wasn't there Shepard would have realized immediately something was up and broken through the indoctrination process then and there. Didn't anyone think it strange that the catalyst sweet talked the other two options? Do you know how many people I know that choose control or synthesis because they thought those were the correct choices? That says a lot.Also, based on this theory the fate of the Normandy crew/Mass Relays were all conjured up by the indoctrination and the fact that the game needed some form of ending. After all, Shepard wouldn't be breathing if the Mass Relay in the Sol system was destroyed. Plus, the old man and child sequence could also be conjured up or when the stargazer says "one...more...story" could signify DLC. AND YES PEOPLE THAT MEANS IF YOU CHOOSE DESTROY THAN SHEPARD DIDN'T DEFEAT THE REAPERS AND STILL HAS TO DO THAT. THAT'S WHY I BROUGHT UP DLC OR OTHER FORMS OF MEDIA. Support this theory here! http://social.bioware.com/forums/forum/1/topic/355/index/9804665/1Article on this story here: http://gamingcollege.net/blog/2012/03/12/proof-mass-effect-3-endings-were-ind...
WORTHY NOTES:"With this debate raging and people discussing this ending with such emotion and drama, and with the sheer possibility that they could go down in history as having made a game that actually applied an in-game mechanic (indoctrination) to its real-world players, they'd be damn foolish not to capitalize on it. The Indoctrination Theory isnt' just likely or "implied", it's good business to prove it right." ~Corbin Allen from my.spill.com."BioWare did a real-time player indoctrination, they convice US (like Shepard) the last part of the game is like a "mirror dimension" every choice of "renegade" it's the correct, if you dont click while TIM is pointing at Anderson, he will die, if you dont click while TIM is poiting at you, you'll die too, renegade options during this final escenes are the "good" ones, YOU are fighting agaist indoctrination and by choosing the renegade options you are winning it." ~Agugudada1To those asking "Why would destroy be presented as an option by the reapers?" Listen to the words of TIM closely. TIM: "Because... I need you to believe." By making the person believe that they made the choice they are able to retain their intelligence/willpower (such as TIM or Saren) instead of turning into a mindless husk. Why do this? Read the Codex. Codex: "Should a reaper subvert a well-placed political or military leader, the resulting chaos can bring down nations." ~TheOriginalTyDye"More war assets take more time to gather, more time spent means more time indoctrinated. More time indoctrinated, Reapers get you to do their work for them via synthesis.. Problematic.
My thought as to why Synthesis requires more resources."
~iseldir
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